top of page
Logo Centercom
Our logo in text phrase

The history and impact of fighting and martial arts games in the industry


Figures of Ken and Ryu from Street Fighter.

Fighting and martial arts games have been a fundamental part of the video game industry since its early days. Over the decades, these games have evolved from simple pixelated showdowns to high-quality experiences with realistic graphics and deep gameplay. In this article, we will explore the history and impact of fighting and martial arts games in the interactive entertainment industry.


Beginnings: From Arcades to Consoles


Fighting and martial arts games had their origins in the arcades of the 1970s and 1980s. Pioneering titles like "Karate Champ" (1984) and "Street Fighter" (1987) laid the groundwork for what would become a successful genre. However, it was "Street Fighter II" (1991) that truly popularized the genre and defined much of its current structure. This game introduced character selection, special moves, and combos, elements that became genre standards.

The success of "Street Fighter II" inspired a wave of fighting games in arcades and later on home consoles. "Mortal Kombat" (1992), with its graphic violence and fatalities, sparked controversy but also generated a passionate following. The rivalry between "Street Fighter" and "Mortal Kombat" shaped the 90s and led to an explosion of creativity in the genre.


Evolution: New Perspectives and Fighting Styles